OPEN-SOURCE PROJECT

doom-jev

A ViZDoom Agent that uses Jev to choose movement, targets and firing from structured game state.

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Last commit
2026-09-17

What Jev does here

Jev selects tactical goals and actions while local geometry handles fine aiming.

Separates game ticks from network inference so the engine need not wait on every frame.

The README’s inference-rate and no-dropped-frame claims are author reports; sustained rates and game completion were not verified here.