OPEN-SOURCE PROJECT
doom-jev
A ViZDoom Agent that uses Jev to choose movement, targets and firing from structured game state.
- Stars
- 2
- Forks
- 1
- License
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- Last commit
- 2026-09-17
What Jev does here
Jev selects tactical goals and actions while local geometry handles fine aiming.
Separates game ticks from network inference so the engine need not wait on every frame.
The README’s inference-rate and no-dropped-frame claims are author reports; sustained rates and game completion were not verified here.